Table of Contents
Chapter 1: Overview
1.1: WHY TO USE THE GUILLOTINE (1 MIN)
Chapter 2: Finishing Mechanics
2.1: UNDERSTANDING FINISHING MECHANICS (2 MIN)
Chapter 3: Positions
3.1: FOUR POSITIONS (3 MIN)
Chapter 4: Bottom Grips
4.1: J HOOK (3 MIN)
4.2: KNIFE HAND (2 MIN)
4.3: LAT-O-TINE (1 MIN)
4.4: POWER GUILLOTINES (2 MIN)
Chapter 5: Roll Through
5.1: UNDERHOOK > SIDE CONTROL (2 MIN)
5.2: BACK ROLL > MOUNT (1 MIN)
5.3: CONNECTED ROLL THROUGH (2 MIN)
5.4: LATE FOLLOW ROLL (1 MIN)
5.5: STOP THE ROLL (1:28)
Chapter 6: Wrong Side
6.1: RE SPRAWL (1 MIN)
6.2: RE GUARD (1 MIN)
6.3: BUMP (3 MIN)
6.4: MODIFIED PETERSON (1 MIN)
6.5: WRONG SIDE FINISH (1 MIN)
Chapter 7: Top Finishes
7.1: MOUNTED GUILLOTINE (2 MIN)
7.2: SIDE MOUNT FINISH (1 MIN)
7.3: RAFA TINE (2 MIN)
Chapter 8: The Most Important Drill
8.1: THE MOST IMPORTANT DRILL (2 MIN)
Chapter 9: Grip Battles
9.1: HIP STRIPPING (2 MIN)
9.2: GRIP BATTLES (3 MIN)
Chapter 10: Bonus Cuts
10.1: BAD HALF GUARD (2 MIN)
10.2: HOW TO GET THE HEAD (4 MIN)
Chapter 11: Gi-O-Tine GiTails
11.1: JUMP THE LAPEL (2 MIN)
11.2: ANCHOR THE GRIP (2 MIN)
11.3 BELT GRIP (2 MIN)
Chapter 12: Top Half Guard
12.1: WRONG LEG FINISH (2 MIN)
12.2: FREE THE KNEE (2 MIN)
12.3 FINISH IN HALF (2 MIN)